AI Insights · Timothy · July 2024
Top 5 Co-op Games on iOS in Portugal Q2 2024
Discover the performance of the top 5 co-op games on iOS in Portugal during Q2 2024, with insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 co-op games on iOS in Portugal showcased varied performance across several key metrics, including downloads, revenue, and weekly active users. Here’s a closer look at how these games fared:
MONOPOLY GO! from Scopely, Inc. saw a fluctuating revenue trend, peaking at approximately $44K in the week of May 13. Downloads for the game experienced a decline early in the quarter but showed a slight recovery towards the end, from 2.1K in the first week of April to around 1.6K by the end of June. Weekly active users also decreased from 13K at the start of the quarter to around 8.1K by the end of June.
Brawl Stars by Supercell had a notable revenue spike, reaching about $45K in the week of April 29. Downloads saw a high of 8.2K in the first week of April but gradually decreased to around 3.7K by the end of June. The game maintained a strong weekly active user base, starting at 153K and ending the quarter at approximately 142K.
Roblox from Roblox Corporation showed a steady revenue pattern with a peak of $18K in the final week of June. Downloads for Roblox were relatively stable, starting at 3.4K and ending at around 3.2K. The game maintained a consistent increase in weekly active users, beginning with 69K and rising to 75K by the end of the quarter.
Whiteout Survival from Century Games Pte. Ltd. experienced a revenue peak of approximately $10K in the week of May 20. Downloads saw an upward trend, starting at 1.8K in early April and reaching around 3.3K by the end of June. Weekly active users increased significantly, from 8.1K in the first week of April to 11.7K by the end of June.
PUBG MOBILE by Tencent Mobile International Limited had a revenue peak of about $9.7K in the first week of April, but it gradually decreased to around $2.8K by the end of June. Downloads remained relatively low and stable, hovering around the 300-400 mark throughout the quarter. Weekly active users stayed consistent, starting at 6.6K and ending at around 5.9K.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.